Most people wait until after it is all over to capture their thoughts about the process. I wanted to do something a bit different: Capture my thoughts just before the project ended and then compare these impressions to my more considered ones after the campaign was over.
Best Surprise: The level of support from all sorts of people - many of whom I don't know (or didn't know until this project began). Family, friends, former students, colleagues, other game designers(!), artists, and people I have never met from countries I have never visited have helped get Widget to its goal and well over it. I absolutely love this aspect of Kickstarter! It is incredibly rewarding to work directly with the people most interested in the game.
Worst Surprise: My level of exhaustion. I am tired, folks -- bone tired. While eminently rewarding, this process has worn me out both physically and emotionally much more than I expected. It is kind of like having your first child. You have no idea what to expect next and your "baby" keeps throwing surprises at you.
Most Interesting Finding: My total inability to use Twitter to help generate pledges. I spent a lot of time on Twitter and got extraordinarily good responses from people - lots of re-tweets and some interesting conversations. 100s of thousands of people have received tweets about Widget at this point. Return on time invested? 4 pledges, $65. While I am not discounting the intangible value of the experience, it is clear I am either "doing it wrong" (likely), Twitter can't really help in this way (hmmm...), or Twitter can't really help at all (unlikely but possible). Something I intend to think hard about...
My next steps are to make it through the next 30 hours or so and then get the game printed and out the door. And yes, I am already working on my next project!