Another Color Of Hope, for those of you who missed it the first time around, is a "choose your own adventure" style intelligence training game that I have been developing. I use a free development platform called Twine to create this work of - as it is known formally - interactive fiction.
I have been wanting to design a game to teach or, at least, introduce a particular intelligence analysis method to my students for quite some time. Interactive fiction seemed to be a good way to create a more engaging environment for learning this particular method.
I am being a little coy here about which analytic method I am trying to teach on purpose. Part of what great games do is teach without teaching. Much of the learning is baked into the the gameplay in such a way that the student/player doesn't necessarily know they are being taught. Much of my research into game-based learning suggests that this is far more difficult to do than you might expect but I thought this experiment was worth the effort (I do think it is pretty obvious which method I am trying to teach by the end of Chapter 2, though...).
If you have not played Chapter 1 you can access it here:
Another Color Of Hope (Chapter 1)
(And you can leave a review of the chapter here.)
And you can access Chapter 2 here:
Another Color of Hope (Chapter 2)
(And you can leave a review of it here!)
Don't hesitate to share both chapters with others and feel free to use them in class if you think they are helpful!