tag:blogger.com,1999:blog-2569772432953120875.post6399892265413639891..comments2024-02-22T19:45:29.872-05:00Comments on Sources And Methods: Myth #3a: I Want To Make A Game That Teaches... (The 5 Myths Of Game-based Learning)Kristan J. Wheatonhttp://www.blogger.com/profile/02566135545863154089noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2569772432953120875.post-17537892216617140162013-05-07T18:14:41.307-04:002013-05-07T18:14:41.307-04:00As a very good example, at least in my opinion, th...As a very good example, at least in my opinion, the game Myst and its sequels should be mentioned under the rubrique "game based learning". As a former Mathmatics and Physics teacher, I highly recommend these games to teachers and parents alike, due to the fact that cognitive reasoning and the logical application of real life situations are essential in these games to succeed (no violence, no death or other kind of opponent, only the gamer's capability of reasoning). As the gamer dives into this artificial world, the user has to go through different "ages" of the island "Myst" that are named Selenitic, Stoneship, Mechanical, and Channelwood. During each age, the user is required observe and develope conclusions in order to solve a series of logical, interrelated puzzles and to complete its exploration. In addition, all the quests and puzzles which the user needs to solve are based on the law of physics or real life. It might sound a bit blunt (or frank), but as I realized that some people have not the mindset for cognitive reasoning and/or logical problem solving, even these games - although old and designed for kids - might bring several troublesome hours, if not days, to its user (not all adults are capeable of getting through all ages!)<br />Implications to game based learing and strategic intelligence: As my former mathmatics professor taught me: "Learn to walk first before you run!"<br />Or with other words, strategic development requires a specific amount of logical and deductive reasoning processes, but if people and especially students have not the necessary mindset for it, it might be better to help them develop that specific way of thinking first! Otherwise they will always strugle in strategic analysis and develop non-actionable estimates.Anonymoushttps://www.blogger.com/profile/08137101722679326768noreply@blogger.comtag:blogger.com,1999:blog-2569772432953120875.post-63064145297485395072013-05-07T18:14:08.832-04:002013-05-07T18:14:08.832-04:00As a very good example, at least in my opinion, th...As a very good example, at least in my opinion, the game Myst and its sequels should be mentioned under the rubrique "game based learning". As a former Mathmatics and Physics teacher, I highly recommend these games to teachers and parents alike, due to the fact that cognitive reasoning and the logical application of real life situations are essential in these games to succeed (no violence, no death or other kind of opponent, only the gamer's capability of reasoning). As the gamer dives into this artificial world, the user has to go through different "ages" of the island "Myst" that are named Selenitic, Stoneship, Mechanical, and Channelwood. During each age, the user is required observe and develope conclusions in order to solve a series of logical, interrelated puzzles and to complete its exploration. In addition, all the quests and puzzles which the user needs to solve are based on the law of physics or real life. It might sound a bit blunt (or frank), but as I realized that some people have not the mindset for cognitive reasoning and/or logical problem solving, even these games - although old and designed for kids - might bring several troublesome hours, if not days, to its user (not all adults are capeable of getting through all ages!)<br />Implications to game based learing and strategic intelligence: As my former mathmatics professor taught me: "Learn to walk first before you run!"<br />Or with other words, strategic development requires a specific amount of logical and deductive reasoning processes, but if people and especially students have not the necessary mindset for it, it might be better to help them develop that specific way of thinking first! Otherwise they will always strugle in strategic analysis and develop non-actionable estimates.Anonymoushttps://www.blogger.com/profile/08137101722679326768noreply@blogger.comtag:blogger.com,1999:blog-2569772432953120875.post-39456267874637706742012-10-19T17:36:38.776-04:002012-10-19T17:36:38.776-04:00I am a great advocate on my campus for game-based ...I am a great advocate on my campus for game-based learning. And when last asked, "What should not be taught with games?" I, of course, said, "Nothing." But your articles are really helping me to think through my love of games and education. Although, in my defense, I am a greater advocate of ARG-style games than straight-up video games.<br /><br />Please continue your series. Hearing these myths laid out enables me to have smarter replies to the skeptics.<br /><br />Cheers.Anonymoushttps://www.blogger.com/profile/08979346867921552205noreply@blogger.comtag:blogger.com,1999:blog-2569772432953120875.post-43383780380892126832012-09-19T05:25:31.055-04:002012-09-19T05:25:31.055-04:00Interesting article and I agree for the most part ...Interesting article and I agree for the most part with the content of the body. <br /><br />Though here is the "BUT"!<br /><br />While as I said I mostly concur with the points of video games (VG's) being at best as inefficient. Specifically regarding the transfer of knowledge for the amount of time and monetary investment. What I think may be an error is the title as "game-based learning" was not discussed videogame-based learning was the content. Not sure if that makes sense but (I feel) far too many people already think of game theory (gamification) in education as video games. That while use of VG's is a method, it is but a small subset of what I would consider game-based learning.<br /><br />Now I do understand the concept of tweaked titles of blogs to drive comments and page views and if that was the point, you got me.Lee Hutchins M.Edhttp://www.twitter.com/cyberbizleenoreply@blogger.comtag:blogger.com,1999:blog-2569772432953120875.post-46071040461808750952012-09-13T19:01:08.676-04:002012-09-13T19:01:08.676-04:00That graph illustrates why I won't pay $60 for...That graph illustrates why I won't pay $60 for a game anymore: if you wait, it'll be much, much cheaper. It's a lesson I learned the hard way. I paid $60 for New Vegas when it first came out, but by the time I got through my gaming backlog and actually got around to New Vegas, it was only $30.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2569772432953120875.post-24609750068759913752012-09-04T14:58:49.030-04:002012-09-04T14:58:49.030-04:00I'm not sure Braid is such a good example of t...I'm not sure Braid is such a good example of the indie spirit: Jonathan Blow, the developer, sank thousands of dollars into the game.Anonymousnoreply@blogger.com