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Games like The Mind's Lie were designed to teach key skills to intelligence analysts. |
One of the most useful skills games teach students is the
ability to identify deep patterns in disparate sets of data, a skill which
consequently addresses precisely the kind of strategic and metacognitive
thinking most relevant to the work of an intelligence analyst. So how do games
achieve this?
The article asserts that pedagogical strategies such as
peer-learning, implicit learning and practice-at-recall are all active in a
games-based approach. These strategies have wide support from the academic
community addressing pedagogy, and a more recent body of research to emerge
from this very domain finds that “extensive experience with music or video
games is associated with enhanced implicit learning of sequential regularities”
(Bergstrom et al 2011). Findings such as these in the academic literature
promote the article’s main point that games teach pattern recognition
implicitly.
The only way to achieve this, though, is by playing games, and playing a lot of
them. A challenge to taking a games-based approach in the classroom is that
there is no one game that a) teaches everything necessary to convey in a course
and b) fits the learning style (or gaming style, as it were) of every student.
For this reason, students shouldn’t play just one game, they should play many games.
The article references another caveat to the games-based approach presented in
Kris Wheaton’s 2011 paper Teaching StrategicIntelligence Through Games; that though student success in course projects
increased over time with the implementation of a games-based approach, student
satisfaction with the course decreased. The article elaborates on potential
explanations for this phenomenon.
Attention is the currency of
learning and the standard lecture format is not long for this world. The
games-based provides a possible solution as an innovative approach to imparting
knowledge.
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