"...Life is a kind of Chess, in which we have often points to gain, and competitors or adversaries to contend with, and in which there is a vast variety of good and ill events... By playing at Chess then, we may learn: 1st, Foresight... 2nd, Circumspection (and) 3rd, Caution..." -- Benjamin Franklin, The Morals Of Chess
The primary purpose of the course is to integrate and apply the knowledge and skills gained in earlier courses while adding the specific additional knowledge and skills necessary to prepare a complete strategic intelligence product.
(Note: For an example of such a product, see www.nie.wikispaces.com . This product responded to the first of the six questions listed above and was requested by the National Intelligence Council. You can see their review of the product at http://www.dni.gov/nic/research_globaldisease.html)
Note: Conversations with several psychologists who study games and game-based learning during the recent Game Education Summit highlighted another important issue in using the SIRs: These tests were not designed to evaluate alternative forms of pedagogy. In fact, the only options on the SIR are "Lecture", "Discussion" or "Combination". It may well be that this tool is wholly inappropriate for evaluating game-based courses.
How, specifically, were games used in class?
Several readers have sent me emails and made comments in previous posts in this series about other game-based teaching initiatives. I wanted to compile these into a short list...
InfoChess 3.0 -- A chess variant designed to simulate what is known and unknown in combat
Mike Cosgrave's Wargame Design Class -- Cosgrave lectures in history at the University College Cork (Ireland)
The Cultural Adversarial Game Engine -- At the University of Maryland
Philip Sabin's Conflict Simulation Class -- Prof. Sabin is the granddaddy of them all when it comes to aggressively using games in class. He has been having his students at King's College London design games since 2003. His site is an excellent resource.
PaxSims -- Mentioned earlier but worth mentioning again. Very good stuff.
I am certain that I have left many others out --please add them to the comments!