No, I am not quitting my day job.
But ... I do want to explore the intersection between games, intelligence, learning and entrepreneurship (4 big passions of mine). Doing so from the safety of the University and with someone else's money, however, just didn't seem right somehow. I suppose I just like testing theories more than talking about them.
What specifically, do I hope to learn?
- What makes a game good?
- How do games teach?
- Is it possible to make good games that teach intelligence concepts or methods?
- Does it make more sense, from the standpoint of teaching intelligence, to focus on tabletop or video games?
- How is crowdfunding (KickStarter, IndieGoGo, etc.) changing the gaming industry (particularly the tabletop games industry)?
- What are the intelligence requirements of a globalized, crowdfunded, social media driven business environment?
- Given the research into effectual reasoning and entrepreneurship, what is intelligence's role in a start-up?
- What are an entrepreneur's Essential Elements of Information (EEIs)?
- How can they best be met?
There's more, but this list is a good start. The bottomline is that this effort -- which is as much a research project as a company -- gives me a chance to explore these questions in a more realistic way. I recognize that much of the evidence I gather will be anecdotal but I think I will be better able to orient myself on important issues as a result.
This is not the first time I have owned a games company, though. I ran a small company, Wheaton Publications, back in the early 80's while I was still in law school - ran it right into the ground. Despite having two pretty good, well-reviewed games, the company was massively under-capitalized and had to be shuttered within 18 months.
While it was painful at the time, I remember how much I learned from the experience. While I am no Rockefeller, my financial position has improved a bit since I was a poor law student living in a basement and eating mac and cheese 4 times a week. I still have good games (including one I which I am about to launch in the next couple of weeks -- if you are interested you can get more information here). So, who knows? Maybe I'll make it 24 months this time!