Showing posts with label The Mind's Lie. Show all posts
Showing posts with label The Mind's Lie. Show all posts

Tuesday, March 4, 2014

The Mind's Lie AKA "Biases With Friends" (Free Beta App)

BLUF:  The Mind's Lie is a free Android gaming app on the Google Play Store available now.  It is similar to games such as Words With Friends in that you are playing against real people and not against the machine.   

The game is designed to implicitly teach you and the other players (up to six players per game) to recognize confirmation bias, anchoring bias, stereotyping/representativeness bias, projection/mirror imaging bias, bias blind spot, or fundamental attribution error in more or less realistic situations. It is based off a successful tabletop game I designed.

Background:  A few years ago, I was inspired by IARPA's SIRIUS program (which seeks to develop a video game which will teach analysts to recognize and mitigate the effect of the six specific cognitive biases listed above) to try to come up with my own game that would do at least some of the same things.

I don't know how to design video games, though, so I did what I could do - design a tabletop game.  Called The Mind's Lie, it uses an argumentation mechanic to implicitly teach players how to recognize variants of the same six biases that IARPA is testing in the SIRIUS Project.  

Eventually, through some good fortune, I did get to be involved in SIRIUS as a part of a team that Boeing put together.  Mel Richey, who worked with me on that Boeing team, eventually tested The Mind's Lie using people from all over the US and showed that it seems to work - the more you play it, the better you get at identifying the presence of the six biases in more-or-less realistic scenarios.  


Since then, we have been using The Mind's Lie in a series of workshops and in class.  I have been encouraged by the fact that it seems to work best with people who understand that bias is a persistent risk in their day-to-day work - people like lawyers, soldiers and, yes, intelligence analysts.

At about the same time, I was asked to submit an idea for a senior project to the software engineers at Penn State (the Behrend Campus).  I have done this in the past and we had explored the possibilities of a balloon based surveillance system and a Bayesian calculator for analysts (among other ideas) together. 

What I wanted this time, though, was to turn The Mind's Lie into a Words With Friends-type game.  I wanted people to be able to re-create the experience of playing The Mind's Lie around a table while on the go.  The engineers, Steve Chalker, Joe Grise and Kit Torelli, along with their professor, Dr. Matt White, decided to turn my game into an android app.

Nearly a year later, the app is here.  It is not perfect - it's a beta version (at best), but it is out there and free to download and play.  Hope you like it!

Monday, August 12, 2013

Game-based Learning And Intelligence Analysis: Current Trends And Future Prospects (Article Summary)

(Eds. Note:  On August 7th, we published an article in e-International Relations (an excellent resource), reviewing the utility of games-based learning in the intelligence classroom. The article is summarized below, but you can read the full article here.


***

Games like The Mind's Lie were designed
to teach key skills to intelligence analysts.
Eyes glazed, texting, fidgeting in their seats.  For all too many educators, this is an increasingly common sight in classrooms.  One promising solution to this problem, at least with respect to intelligence analysis, comes from the growing body of research into game-based learning.

One of the most useful skills games teach students is the ability to identify deep patterns in disparate sets of data, a skill which consequently addresses precisely the kind of strategic and metacognitive thinking most relevant to the work of an intelligence analyst. So how do games achieve this?

The article asserts that pedagogical strategies such as peer-learning, implicit learning and practice-at-recall are all active in a games-based approach. These strategies have wide support from the academic community addressing pedagogy, and a more recent body of research to emerge from this very domain finds that “extensive experience with music or video games is associated with enhanced implicit learning of sequential regularities” (Bergstrom et al 2011). Findings such as these in the academic literature promote the article’s main point that games teach pattern recognition implicitly.

The only way to achieve this, though, is by playing games, and playing a lot of them. A challenge to taking a games-based approach in the classroom is that there is no one game that a) teaches everything necessary to convey in a course and b) fits the learning style (or gaming style, as it were) of every student. For this reason, students shouldn’t play just one game, they should play many games. The article references another caveat to the games-based approach presented in Kris Wheaton’s 2011 paper Teaching StrategicIntelligence Through Games; that though student success in course projects increased over time with the implementation of a games-based approach, student satisfaction with the course decreased. The article elaborates on potential explanations for this phenomenon.

Attention is the currency of learning and the standard lecture format is not long for this world. The games-based provides a possible solution as an innovative approach to imparting knowledge. 

Wednesday, June 12, 2013

Teaching People To Overcome Biases With Games At Origins, Global Intelligence Forum

Inspired by the announcement of Intelligence Advanced Research Project
Agency's Sirius Program a couple of years ago, I set out to design a tabletop (i.e. card) game that would help people learn more about cognitive biases and hopefully learn to limit the effects of some of the worst of them.

My first two attempts were ... OK ... but I couldn't quite get them to work.  Either they took too long to play or playtesting suggested that the learning effects were too small. 

One day, though, it hit me - a design that was both manageable in terms of time and had good evidence to suggest that it would teach people not only how to identify bias situations in real life but also to apply effective strategies for mitigating the effects of those biases!  In short, I had a good game with proven mechanics and a testable hypothesis -- I was off to the races!

This summer (finally), I am taking my best design, The Mind's Lie, on the road to actually test it.  First up is the Origins Game Fair this week in Columbus, Ohio.  I need participants to test the game and I figured where better to go than one of the world's largest tabletop game fairs?

We have a booth and will be recruiting potential participants for an experiment to see if the game actually works (we are also recruiting for new students, so if you are in the Columbus area and are interested in learning more about our program for you or your son or daughter, do not hesitate to drop by). 

We will be playing the same game at the Global Intelligence Forum in Ireland in early July.  GIF is unquestionably my favorite conference (and not only because Mercyhurst sponsors it...). 

It is the only place I know where intel professionals from all over the world and from across all three major intelligence sub-disciplines - national security, law enforcement and business - meet to talk about how to improve the practice of intelligence.  It is exciting intellectually, in a beautiful town on the coast of Ireland, and is still small enough to actually get to know some people (some pretty interesting people, actually...) instead of just bumping into them.

This year, if The Mind's Lie works like I think it will, the participants will get the opportunity to walk away with a better ability to evaluate evidence in an unbiased manner as well - worth the price of admission, I think!

If you are in the Columbus area this weekend drop by.  We will be showcasing The Mind's Lie and all our other games for intelligence analysts in booth 745 in the exhibit hall.  If you haven't made plans to go to the Global Intelligence Forum, there is still time to register - hope to see you there!