Tuesday, July 6, 2010
Help Us Evaluate An Intelligence Method! (Original Research)
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Kristan J. Wheaton
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12:45 PM
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Labels: Graduate school, intelligence, Research, Social Sciences, Thesis or dissertation
Monday, July 5, 2010
Teaching Strategic Intelligence Through Games (Final Version With Abstract)
Previous research suggests that a game-based approach to teaching can be successful but no report so far has examined game-based learning in intelligence analysis. I hypothesized that a game-based approach to teaching strategic intelligence analysis would increase learning and improve performance while also increasing student satisfaction with the course.
This paper reports the initial results and lessons learned from teaching three full courses (2 undergraduate and one graduate) in strategic intelligence using games as a teaching tool. The paper will begin by examining the unique challenges in teaching about strategy, strategic decisionmaking and the types of intelligence that supports those efforts. This will be followed by a short discussion concerning games based learning generally before examining in detail the specific approaches used in these three courses.
Teaching Strategic Intelligence Through Games
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Kristan J. Wheaton
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4:24 PM
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Labels: education, Game based learning, Games, intelligence, Learning, Methods and Theories, Research, Strategic management, Strategy
Friday, July 2, 2010
Part 8 -- What Else Did You Learn? (Teaching Strategic Intel Through Games)
Many students have provided excellent feedback for improving the course. The single most requested ‘tweak’ was, surprisingly, to include more games like Defiant Russia. The old-school boardgame with its dice, hex maps and counters seemed to encourage a thoughtful, collaborative (at least among the players on each team) learning experience.
In addition, the idea of replaying history was clearly appealing to many of the students. Only one of the students had played anything similar prior to this class and it was unclear if any would voluntarily play something like Defiant Russia again but the overwhelmingly positive response to the game in the feedback suggests that there is still a place for these types of games in educational environments.
Another goal, however, was to lock in knowledge important to the practice of strategic intelligence. This kind of learning requires reflection and reflection takes time. Clearly, the right answer lies in properly balancing these competing goals. How to do that in the context of a specific syllabus is the real question and one that I will spend the next several months pondering.
Next:
Wrapping it up
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Kristan J. Wheaton
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10:57 AM
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Labels: Board game, experimental scholarship, Game based learning, intelligence, strategic intelligence
Thursday, July 1, 2010
Part 7 -- What Did The Students Think About It? (Teaching Strategic Intel Through Games)
The SIRs actually measure a number of variables and identifying those that might be most closely associated with the underlying pedagogy of a course are difficult to identify. Instead, I chose to look at just one of the SIR-generated ratings, the Overall Evaluation of the course. This is clearly designed to be an overall indicator of effectiveness. A large change here (in either the positive or the negative direction) would seem to be a clear indication of success or failure from the student's perspective.
Furthermore, my assumption at the beginning of the course was that there would be a large change in one direction or the other. I assumed that students would either love this approach or hate it and that this would be reflected in the SIR results. The chart below, which contains the weighted average of the Overall Evaluation score (1-5 with 5 being best) for all classes taught in a particular year, indicates that I was wrong:
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Kristan J. Wheaton
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12:36 PM
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Labels: education, experimental scholarship, Game based learning, Games, intelligence, Learning, Methods and Theories, Research, strategic intelligence





