Showing posts with label Game Studies. Show all posts
Showing posts with label Game Studies. Show all posts

Tuesday, July 7, 2009

Link List (Games Education Summit 2009)

The Game Education Summit was really an eye-opener for me. It encouraged me to take a look at games in the classroom in a whole new way. If you are interested in some of the other posts in this series, you can see the list below:

Live-Blogging The Game Education Summit (Part 1)
What's In A Name? (Part 2)
Open Creativity (Part 3)
Brenda Brathwaite Is Amazing! (Part 4)
Innovative Teaching Through Game Design (Part 5)

Here are some other links that I found at the Game Education Summit that were interesting:

Game Education Network
Art Institute of Pittsburgh
Panda -- Free game design software
Alice -- Free game design software for beginners
RIP -- a Remix Manifesto
Workbookproject.com -- a social network for those who want to be creative in the digital age

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Tuesday, June 16, 2009

What's In A Name? (Game Education Summit -- Part 2)

Don Marinelli kicked off the Game Education Summit with a rousing "hoo-ah" speech for the academics and game design professionals in the room. He wasn't entirely preaching to the choir but it certainly seemed he knew his audience.

Beyond the high rhetoric (such as video games are the "Lucifer of Liesure" to naysayers and luddites...) there were a number of interesting points he brought up. Rather than focus on the entire speech (which, as I mentioned, was designed as much to inspire as to inform), I intend to simply hit the high points from my perspective:

The intersection between games and education. Marinelli was primarily talking about teaching game design at the University level but he spent a good bit of the speech highlighting the more general importance of games in education. He was quite passionate about it and I think generally correct. Games excel at implicit learning -- learning without knowing that you are learning. Taking advantage of that makes sense.

The inevitability of game-based learning. The shift to game based learning in Marinelli's view is largely generational. As the currnet generation (comfortable with chalkboards, lectures and linearity in general) gives away to the next (comfortable with GPS, SMS and high speed internet) there will inevitably be a shift in the way we educate people. Students want to know that they invested their youth wisely. I couldn't help but think at this point of various theories about why animals play. At least one of the theories is that they play to learn.

Intelligence studies and game design share a similar problem -- perception. Marinelli seemed to be saying that games are considered "fun" and game deigners too often feel like they have to apologize for their profession. Likewise, it occurred to me that intelligence is all too often considered "bad" and intelligence professionals similarly feel a need to apologize for their profession (It actually happened to me here. I asked a question and the presenter asked back, "What is it you teach?" My answer: "You don't want to know." And the cock crowed the first time...).

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