Wednesday, August 7, 2013

Is Forensic Speaker Recognition The Next "Fingerprint?"

Take a fingerprint... for that matter, go ahead and take a palm print. Now, take a voiceprint. In this day and age, forensic biometric analysis is extraordinarily complex. In a world where we analyze everything from irises to earlobes, what can science tell us about voice?

One increasingly popular form of analysis is forensic speaker recognition (aka voice biometrics or biometric acoustics). Forensic speaker recognition (FSR) has unequivocal potential as a supplementary analytic methodology, with applications in both the fields of law enforcement and counterterrorism (for details, see the last section of the 2012 book on FSR Applications to Law Enforcement and Counter-terrorism).

The utility of the FSR process is either one of identification (1:N or N:1) or verification (1:1).

  • 1:N Identification -- Imagine you have a recording of a voice making threats over the phone. The speaker identification process allows you to query a database of acoustic recordings of known suspects for comparison against your target voice to identify more threats he/she might have made.
  • N:1 Identification -- Imagine you have a bunch of voice recordings and you want to know in which of them, if any, a certain speaker participates. 
  • 1:1 Verification -- Imagine you wish to grant someone access to a building or secure location by assessing whether or not they are who they say they are (this aspect of speaker recognition is less applicable to analysis and more applicable to security). 
That said, the CIA, the NSA and the Swiss IDIAP all turned to automatic speaker verification systems in 2003 to analyze the so-called Osama tapes (for details of the approach, see Graphing the Voice of Terror). This case provides an excellent opportunity to note the distinction between automatic speaker recognition performed by an algorithmic machine and aural speaker recognition performed by acoustic experts. 

The cornerstone methodology supporting forensic speaker recognition is voiceprint analysis,or spectrographic analysis, a process that visually displays the acoustic signal of a voice as a function of time (seconds or milliseconds) and frequency (hertz) such that all components are visible (formants, harmonics, fundamental frequency, etc.).
(Note:  For those who are more acoustically inclined and would enjoy a well-written read on all things acoustic from military strategy to frog communication, Seth Horowitz's new book The Universal Sense: How Hearing Shapes the Mind comes with my highest recommendation.)
Spectrographic analysis differs from human speaker recognition in that it provides a more quantifiable comparison between two speech signals. Under favorable conditions, both approaches yield favorable results: 85 percent identification accuracy (McGehee 1937), 96 percent accuracy (Epsy-Wilson 2006), 98 percent accuracy (Clifford 1980), 100 percent accuracy (Bricker and Pruzansky 1966). These approaches, however, do not come without caveats.

Forensic speaker recognition has many limitations and is currently inadmissible in federal court as expert testimony. Bonastre et al (2003) summarize these limitations quite well:  
"The term voiceprint gives the false impression that voice has characteristics that are as unique and reliable as fingerprints... this is absolutely not the case."
The thing about voices is that they are susceptible to a myriad of external factors such as psychological/emotional state, age, health, weather... the list goes on. From an application standpoint, the most prominent of these factors is intentional vocal disguise. There are a number of things people can intentionally do to their voices to drastically reduce the ability of machine or human expert to identify their voice correctly (you would be amazed at how difficult it is - nearly impossible - to identify a whispered voice). Under these conditions, identification accuracy falls to 40 - 52 percent (Thompson 1987), 36 percent (Andruski 2007), 26 percent (Clifford 1980). 
Top: Osama bin Laden's "dirty" 2003 telephonic spectrogram
Bottom: Osama bin Laden's "clean" spectrogram
Source: Owl Investigations


More problematic still is communication by telephone. Much of the input law enforcement and national security analysts have to work with comes from telephone wiretaps or calls made from jail cells. Telephones, cellphones in particular, create a filtering phenomenon of an acoustic signal, whereby all acoustic information under a certain frequency simply does not get transmitted (within this frequency range lie some of the key characteristics for voice identification). 

While the forensic speaker recognition capability has come a long way since 2003, the consensus among the analytic community remains that it is not a stand-alone methodology, rather a promising supplementary tool. Biometric analysis was also a topic brought to the Intelligence Technology panel of the 2013 Global Intelligence Forum conference this year. Of note was the expanding applicability and increasing capabilities of all biometric technologies. 

Thus far, the Spanish Guardia Civil is the only law enforcement agency worldwide to have a fully-operational acoustic biometric system (called SAIVOX, the Automatic System for the Identification of Voices). In the Spanish booking process, just like we take fingerprints, they take voice samples that they then contribute to a corpus of over 3,500 samples linked with well-known criminals and certain types of crime. 

In 2011, the FBI commissioned NIST to launch a program on "investigatory voice biometrics." The goal of the committee is to develop best practices and collection standards to launch an operational voice biometric system with robust enough corpora so as to serve as a useful tool in ongoing investigations, modeled off the Spanish system. (This is an ongoing project and you can read the full report here).

FSR is not a perfect methodology, but one that can add substantial value on a case-by-case basis. It is of high interest to the US national security and law enforcement analytic communities.

Additional reading:
Andruski, J., Brugnone, N., & Meyers, A. (2007). Identifying disguised voices through speakers' vocal pitches and formants. 153rd ASA meeting.
Bonastre, J. F., Bimbot, F., Boe, L. J., Campbell, J. P., Reynolds, D. A., & Magrin-Chagnolleau, I. (2003). Person authentication by voice: A need for caution. Eurospeech 2003.
Bricker, P.D., & Pruzansky, S. (1966). Effects of stimulus content and duration ontalk identification. The acoustical society of the Americas, 40, 1441-1449.
Clifford, B. R. (1980). Voice identification by human listeners: On earwitnessreliability. Law and human behavior, 4(4), 373-394.
Epsy-Wilson, C. Y., Manocha, S., & Vishnubhotla, S. (2006). A new set of features fortext-independent speaker identification.
McGehee, F. (1937). The reliability of the identification of the human voice. Journal of general psychology, 31, 53-65.
Parmar, P. (2012). Voice fingerprinting: Avery important tool against crime. J Indian academy forensic med.,34(1), 70-73. doi: 0971-0973

Monday, July 29, 2013

Your New Favorite Analytic Methodology: Structured Role Playing

If you use only one analytic methodology this week, Structured Role Playing (SRP) should be it. 

SRP as a way to improve analysis boasts supportive literature from the fields of law, military, pedagogy and politics. It is also frequently compared - and compared favorably - to other approaches such as Devil's Advocacy, expert opinion judgments and game theory within the relevant academic literature (check out the list of references at the bottom for more info). 

Note: The 2011 study is the "role-thinking" study which,
although yielding better than chance results, was not as effective
as SRP.

Basically, SRP is putting yourself in another person's shoes and looking at situations from different vantage points. 

Sounds pretty straightforward. 

But it's more than just thinking through what another person might be experiencing (a process cleverly named "role-thinking"by Kesten Green and Scott Armstrong in 2011 which has shown to be less effective than SRP). 

It's sitting down with a group of analysts, assigning roles of various actors and playing out situations as if you were those people, acting with the cultural, political and personal motivations of all parties involved. It is spontaneous. And, if done properly, can be extremely revealing. 

In order to implement SRP correctly, there are certain criteria that have to be met.

The two main criteria for effective SRP are that it has to be as realistic as possible and that the scenarios be objective (not decisively biased towards one outcome or another). 

Beyond those structural tenets, other recommendations for effective SRP include:
  • Assign roles before presenting the situation (according to Linda Babcock, this makes a big difference).
  • Ensure a high level of involvement by participants (also called "active role playing" as opposed to "passive role playing" or "role thinking"). This involves personal and spontaneous interaction between participants.
  • Maintain a low degree of response specificity. It is better to let participants improvise responses than to have them select responses from a predetermined list, for example, in a multiple choice format. 
As an aside, it is relevant to mention that the 2011 role-thinking study, which yielded the lowest of the SRP results listed in the chart above, violated the last two of these implementation recommendations, possibly leading to its poor comparative performance.

As is the case with all methodologies, however, there are critics of the technique. 

The main criticism of SRP is its relative ineffectiveness when not correctly implemented. As mentioned above, "role-thinking" does not work very well at all. This point, however, is easily addressed:  Follow the simple guidelines to ensure correct implementation of SRP.

The second, less investigated criticism of SRP is overconfidence resulting from having employed the technique in the first place. This phenomenon, if replicated, is generally true for any analytic methodology.

Ultimately, SRP is an analytic technique that allows analysts the opportunity to interpret situations from distinct vantage points. It's collaborative, it's spontaneous and effective. 

Extended reading list:

Tuesday, July 23, 2013

The Ancient Viking Game Every Intelligence Professional Should Play

On August 3rd, the village of Fetlar, Scotland (go ahead, try to find it - I'll wait), will hold the Hnefatafl World Championships.  With a population of 86, Fetlar might seem an unlikely place to hold the world championships of one of the world's oldest games.  The truth is Hnefatafl, or "King's Table", is nowhere near as popular today as it was in the days of the Vikings.  In fact, for the 250 or so years that make up the Viking Age, Hnefatafl (or games very similar to it) was the chess, the checkers, the go, and the Nintendo for the Norse.   

A modern version of Hnefatafl.  Traditional boards are simpler and pieces were often stones or marbles.  The layout and the rules are, however, the same.
Today, only dedicated tabletop gamers have ever heard of it and many of them have never had a chance to play the game.  That is a shame for it's an extraordinary game with a number of lessons embedded in it for the curious intelligence professional.  For example:
  • It is an asymmetric game.  As you can see from the board above, one side starts in the center and the other side surrounds it on all four sides.  One side outnumbers the other by about 2:1.  The sides even have different victory conditions (the player with the pieces in the center need to get the "King", the large playing piece in the middle of the board, to one of the corners.  The other player is trying to capture the King).  It is not too hard to see a game such as this one incorporated into courses, classes or discussions of asymmetric warfare.
  • It is a conflict simulation.  Most historians agree that there were relatively few large scale battles involving Vikings. Instead, most of the time, combat resulted from raiding activities.  Hnefatafl seems to reflect the worst case scenario for a Viking raider:  Cut off from your boats and outnumbered 2:1. 
  • It provides a deep lesson in strategic thinking.  Lessons in both the strategy of the central position (hundred of years before Napoleon made it famous) and in the relative value of interior vs. exterior lines of communication are embedded in this game. 
What makes this game even more fascinating for me is what it teaches implicitly - that is, what are the lessons it teaches the players without the players knowing that they are learning?  Furthermore, what does this tell us about the Viking culture?  For example:
  • It takes two soldiers to kill another soldier.  This is one of the few games where it takes more than one piece to capture another piece.  Basically, one pins and the other piece comes up and deals the killing blow.  
  • It is good to be King.  The only piece that really matters is the King.  If the King escapes and loses 90% of his soldiers in the process, it is still a victory.  Likewise, if the King is captured but at a horrific cost to the enemy, it is still a loss.
  • It is easier for the player in the center to win.  You heard that right, because of the value of interior lines and because of the difficulty of capturing the King, the player who is surrounded, cut-off and outnumbered 2:1 has the advantage.  In fact, in games with novices a simple, "fight through the ambush" strategy almost always wins.
Now, imagine this game being played night after night in the langhús of some Viking Jarl.  What lessons are being implicitly conveyed to the young Viking warriors?  Work together, protect the King, and don't worry about how bad it looks - we can win!  All in all, not a bad way to teach important lessons in a barely literate society.  More importantly, understanding this game provides yet another insight into Viking culture and strategic thinking. 

The value of this particular game to intelligence professionals and others is one of the reasons I decided to offer a version of it as the second game from my new company, Sources and Methods Games.  It has historical significance as well as providing deep lessons in asymmetric warfare, strategy and cultural intelligence.  It is an excellent addition to the intelligence studies classroom.

Wednesday, July 17, 2013

Do Intel Analysts Believe Info Is Good Just Because It's Secret?

(Note:  This post introduces a new author to Sources and Methods, Melonie Richey.  Mel and I will be working on a number of projects over the next year focused on the intersection of game-based learning, cognitive bias and intelligence analysis.  In her first post for SAM, she introduces us to a new form of bias...)

Heuristics (or "rules of thumb") and biases influence both decisions and the analysis on which they are based.

This is an inescapable fact.

Anchoring bias causes us to hyperfocus sometimes on irrelevant information, confirmation bias leads us to marry ourselves to the first probable conclusion we reach and bias blind spot allows us to do all this operating under the assumption that we, as trained analysts and generally educated people with inquisitive minds, are not biased at all.


These biases are extensively studied and appear in a myriad of interdisciplinary literature ranging from Wizards Under Uncertainty: Cognitive Biases, Threat Assessment, and Misjudgments in Policy Making (cognitive biases in terms of Harry Potter) to The Big Idea (Harvard Business Review) to The Mind’s Lie.

A recent paper entitled The Secrecy Heuristic - authors Mark Travers, Leaf Van Boven, and Charles Judd from the University of Colorado - presents research substantiating a new heuristic that likely affects both intelligence professionals and decisionmakers: The idea that we “infer quality from secrecy” when it comes to intelligence analysis.  In other words, we will give the same information more value just because it is secret.

This paper presents the three reasons that we fall victim to the The Secrecy Heuristic, and outlines the experimental evidence that validates the presence of this heuristic in information quality evaluation.
  • “First, secret information is sometimes genuinely better information than public information, particularly in strategic contexts.” As the article elaborates, secret information is something valuable simply because it is secret (think about financial investors and stock market prices – the information is only valuable because not a lot of people are privy to it – this is where the whole concept of insider trading originates). The fact that secret information is sometimes better, leads us to associate that quality with all secret information.
  • “Second, people may view secret information as being of higher quality than public information because of personal experience with their own and others’ secrets.” Think about gossip. In a social context, what is a secret? Usually, it is something personal or embarrassing that an individual doesn’t want everyone else to know, but which everyone else (everyone else defined as the immediate social network) would likely take interest in.  Again, this reinforces our bias in favor of secret information.
  • “Finally, governments often behave, in foreign policy contexts, as though secret information is valuable and of high quality.” After all, we have multiple intelligence agencies with 100's of thousands of employees dedicated to secrecy; both maintaining it on our soil and revealing it on others. Uncovering secrets led to, as the article references, tracking down the leader of the Pan Am flight 103 bombing, the 1993 World Trade Center bombing and Osama bin Laden. It’s not hard to see why secrets are so …well, secret.  This, in turn, reinforces our bias in favor of secret information even when non-secret information is just as valid.
The argument in The Secrecy Heuristic is that “these factors may lead people to use informational secrecy as a cue to infer informational quality” and, lo and behold, they found just that.

In the first of three experiments, the researchers tested whether or not people weighed secret information more heavily than public information in hypothetical foreign policy recommendations. In experiments two and three, the researchers tested whether or not secret information is perceived as higher quality than public information, and in experiment three, how secrecy impacted how favorably the foreign policy recommendation was rated.

On aggregate, “secrecy led to higher judgments of information quality.” For example, on a scale of 1 to 11, the mean judgment of secret information quality was 7.46 where the mean judgment of quality for public information was only 6.93.

In short, secrecy does not necessarily equate to importance, relevance or reliability - we just think it does.

(H/T to Tammy G for pointing us towards this article!)

Wednesday, June 12, 2013

Teaching People To Overcome Biases With Games At Origins, Global Intelligence Forum

Inspired by the announcement of Intelligence Advanced Research Project
Agency's Sirius Program a couple of years ago, I set out to design a tabletop (i.e. card) game that would help people learn more about cognitive biases and hopefully learn to limit the effects of some of the worst of them.

My first two attempts were ... OK ... but I couldn't quite get them to work.  Either they took too long to play or playtesting suggested that the learning effects were too small. 

One day, though, it hit me - a design that was both manageable in terms of time and had good evidence to suggest that it would teach people not only how to identify bias situations in real life but also to apply effective strategies for mitigating the effects of those biases!  In short, I had a good game with proven mechanics and a testable hypothesis -- I was off to the races!

This summer (finally), I am taking my best design, The Mind's Lie, on the road to actually test it.  First up is the Origins Game Fair this week in Columbus, Ohio.  I need participants to test the game and I figured where better to go than one of the world's largest tabletop game fairs?

We have a booth and will be recruiting potential participants for an experiment to see if the game actually works (we are also recruiting for new students, so if you are in the Columbus area and are interested in learning more about our program for you or your son or daughter, do not hesitate to drop by). 

We will be playing the same game at the Global Intelligence Forum in Ireland in early July.  GIF is unquestionably my favorite conference (and not only because Mercyhurst sponsors it...). 

It is the only place I know where intel professionals from all over the world and from across all three major intelligence sub-disciplines - national security, law enforcement and business - meet to talk about how to improve the practice of intelligence.  It is exciting intellectually, in a beautiful town on the coast of Ireland, and is still small enough to actually get to know some people (some pretty interesting people, actually...) instead of just bumping into them.

This year, if The Mind's Lie works like I think it will, the participants will get the opportunity to walk away with a better ability to evaluate evidence in an unbiased manner as well - worth the price of admission, I think!

If you are in the Columbus area this weekend drop by.  We will be showcasing The Mind's Lie and all our other games for intelligence analysts in booth 745 in the exhibit hall.  If you haven't made plans to go to the Global Intelligence Forum, there is still time to register - hope to see you there!